Summit

Disruptive Technology: The Game-Changers
- Innovation, K-12, Technology
VR, AR and MR are fast becoming the main disruptors of K-12 education. As this technology moves from novelty to an integral classroom tool, we examine the benefits of immersive learning and the global, cultural and historical experiences it can offer
15.45 – 16.05
Keynote: Transformation into the Future Classroom
As VR continues to build momentum across different platforms and within schools, it provides a wealth of opportunities for partnership throughout the ecosystem. Lenovo partners/customers will have access to a range of products developed specifically for the edTech market. In summary, VR will continue to grow in other areas such as gaming market, however the education sector will be right at the forefront of developing into this technology
Mr. Philippe Maigrot, Solution Advocate, Lenovo MEA – UAE
Mr. Issam Cheride, Relationship Sales Manager, Lenovo – UAE
16.05 – 16.45
VR Educator Showcase:
Mr. Steve Bambury, Head of Digital Learning & Innovation, JESS Dubai - UAE
Ms. Paola Paulino, President, VR/AR Association – Shenzhen, Director of Immersive Technology Education, ISNS IB Continuum School - China
Ms. Jai Sportun, VR/AR Association - China